Suikoden II Rune

Friday, January 29, 2016

1. Runic Structure and Lore
===========================
This guide will be formatted in such a manner as to try to narrow down
your need to search for additional information. I will try to provide
all the information that I know about the rune in one entry, in the hopes
that you find the solution to your question more easily. Below, please find
the format in which the runes will be listed in the guide.

-A) Character Specific Runes
-B) Magic Runes
-C) Advanced Magic Runes
-D) Status/Effect Runes
-E) Command/Technique Runes
-F) Weapon Embedded Runes
-G) Combo-Magic Use/Effect

The following is a simple format I will use to explain each rune in
this guide, followed by an explanation of what each field means to
you, the reader.

Level 1- (Level 1 Spell)
Level 2- (Level 2 Spell)
Level 3- (Level 3 Spell)
Level 4- (Level 4 Spell)

Where Sold: (Where you can buy the rune, if possible)
Where Found: (Where you can find the rune as treasure, or enemy drop)
Attached To: (Which recruit comes with this rune already attached)
Monster Drop: (What monster you can kill for a chance at a rune drop)
Guardian Deity: (Order in which the plans must be set for runic prize)
Permanent: (Who has the rune permanently fixed, if anyone)
Weapon Embed: (Is this rune available to be embedded into a weapon)

Description: (My personal notes and an explanation of what each rune
will do for your character when they or another attaches said rune.)

To give you an idea of what exactly a rune is, in this game, it's
a simple crystal which gives the user magic and skills beyond normal
means and way. To use this magic, you have to own the crystal and
attach it to a character to use the power that it contains.

There are support oriented crystals and attack attack crystals
and some runes have their own distinct advantage, such as
the Fire Rune which has mostly multi-enemy spells. Keep in mind,
that you can check their ability before using them in battle if you
like, by way of the menu.

Note that if you embed a special crysta to your weapon, your weapon
will have that rune's element, which also can give you special
abilities. You can embed your weapon by visiting a local blacksmith
(not all of the runes can be embedded).

Due to the extensive length of this guide, and the fact that there are
many, many runes to cover, on with the faqs!

======================================================================
>>>>>>>>>>>>>>>>>>>>Character Specific Runes<<<<<<<<<<<<<<<<<<<<<<<<<<
======================================================================

Soul Eater Rune
---------------
Level 1- Finger of Death (Instantly kill one enemy)
Level 2- Black Shadow (500+ damage to all enemies)
Level 3- Hell (Instant death to all enemies)
Level 4- Judgement (1500+ damage to one enemy)

Where Sold: Not Sold
Where Found: Found with Tir McDohl
Attached To: Tir McDohl
Monster Drop: Not dropped
Guardian Diety: No plans
Permanent: Yes
Weapon Embed: Not possible

Description: The Soul Eater Rune has long been a favorite of fans,
both because of it's pure destructive nature, and the story that the
rune itself has told in history. One of the 27 True Runes, it is most
known for raw death and destruction damage. Tir McDohl returns in this
game as an unlockable character. For more information on how to obtain
him, please see the sticky topic on the SII Board, or check a full
walkthrough guide.

Bright Shield Rune
------------------
Level 1- Great Blessing (Heals 70+ for all allies)
Level 2- Shining Light (150+ damage for all enemies)
Level 3- Battle Oath (Heals 300 for all allies, 50% chance of Fury)
Level 4- Forgiver Sign (Heals 2000+ for all allies, hvy damage-1
enemy)

Where Sold: Not Sold
Where Found: During the Story (Toto)
Attached To: Riou
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Yes, Riou
Weapon Embed: Not Possible

Description: The Bright Shield Rune is one half of the True Rune, The
Rune of Beginning. It is not in itself considered a True Rune, but
rather a child rune. The Bright Shield Rune symbolizes defense in a
conflict, in contrast to the other half of the Rune of Beginning, The
Black Sword Rune.

The Level 1 Spell heals for a base minimum of 70hp per casting,
however it should be noted that it is dependent on the magic stat of
the Hero as well. Meaning, it will adapt to your increased power as
you gain levels to heal for even more amounts of hp. It also has the
ability to recover negative status effects of all kinds minus KOed
Status.

To unlock the level 4 Spell of the Bright Shield Rune, you must have
recruited all 108 Stars of Destiny BEFORE the strategic meeting for
the liberation of Rockaxe.

Black Sword Rune
----------------
Level 1- Flash Judgement (120+ damage to one enemy)
Level 2- Twinkling Blade (100+ dmg to all enemies,30% chance in.kill)
Level 3- Piercing One (700+ damage to one enemy)
Level 4- Hungry Fiend (1200+ damage to all enemies)

Where Sold: Not Sold
Where Found: During the Story (Toto)
Attached To: Jowy
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Yes, Jowy
Weapon Embed: Not possible

Description: One half of the Rune of Beginning, the Black Sword Rune
symbolizes attack in a conflict. Bent more on destruction than defense,
it is forever locked in battle with Bright Shield until the day the
two become one once more.

White Saint Rune
----------------
Level 1- Shining Pupil (120+ damage to one enemy)
Level 2- Moonlit Forest (200+ damage to one column of enemies)
Level 3- White Priestess (400+ damage to all enemies)
Level 4-

Where Sold: Not Sold
Where Found: Sigfried recruitment
Attached To: Sigfried
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Sigfried
Weapon Embed: Not possible

Description: A forest based magic rune, The White Saint Rune is a
rather low powered rune, but can come in handy when the going gets
rough. There are no healing spells available with this rune.

Angry Dragon Rune
-----------------
Where Sold: Not Sold
Where Found: Oulan recruitment
Attached To: Oulan
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Oulan
Weapon Embed: Not possible

Description: The Angry Dragon Rune is quite a damage dealer, though
it has no spells. Capable of dealing 2x normal damage, it is only
usable once per battle. There is an exploit however, in that if
Oulan is in beserk status, it can be used an unlimited amount of
time in battle.

Blue Drop Rune
--------------
Level 1- (Damage is boosted to 1 1/2%, against one enemy. Unbalance)
Level 2- (Normal damage to one row of enemies. Unbalance)
Level 3- (Normal damage to all enemies. Unbalance)
Level 4-

Where Sold: Not Sold
Where Found: Abizboah, Rulodia recruitment
Attached To: Abizboah, Rulodia
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Abizboah, Rulodia
Weapon Embed: Not possible

Description: A rather weak rune, really. If you like using the two
octopus however, it can be rather interesting.

Falcon Rune
-----------
Where Sold: Not Sold
Where Found: Anita, Valeria recruitment
Attached To: Anita, Valeria
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Anita, Valeria
Weapon Embed: Not possible

Description: The Falcon Rune is a favorite of mine, if for no other
reason because of the history given the rune. It is given to adept
students of Roundier Haia. The rune allows 2x normal damage in an
attack to one enemy. The drawback to the rune is that it lowers your
hit% by -25%. Get this though, Valeria fans. She has a chance when
using the rune to inflict 3x normal damage. Yes. 3x normal damage.
One word for you. Awesome.

Fire Breath Rune
----------------
Where Sold: Not Sold
Where Found: Bolgan recruitment
Attached To: Bolgan
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Bolgan
Weapon Embed: Not possible

Description: The Fire Breath Rune is rather handy early on in the
game. It has history of being used in a circus act. The rune will
deal 2x normal damage to one enemy. It is a fire based attack,and
after using it, Bolgan will become unbalanced.

Fire Dragon Rune
----------------
Where Sold: Not Sold
Where Found: Zamza recruitment
Attached To: Zamza
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Zamza
Weapon Embed: Not possible

Description: The Fire Dragon Rune is quite potent, especially
against enemies who have an innate weakness to fire based
damage. The attack will deal 2x normal damage against one enemy,
though Zamza will take 10% of that damage upon himself in the
form of fire-based damage. Overall however, it is normally quite
safe to use unless he is in critical status.

Groundhog Rune
--------------
Where Sold: Not Sold
Where Found: Millie recruitment
Attached To: Millie
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Millie
Weapon Embed: Not possible

Description: The Groundhog Rune is rather unique such as the
Blue Gate Crystal in which it summons another being to deal
damage for you. Bonaparte, is the name of the groundhog, and
when he attacks an enemy, he will deal out 2x normal damage.
You can only use this rune once per battle.

Howling Rune
------------
Where Sold: Not Sold
Where Found: Badeaux recruitment
Attached To: Badeaux
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Badeaux
Weapon Embed: Not possible

Description: The Howling Rune is only useful if you like to use
the ally monster characters available in the game. Such as
Abizboah, Rulodia and such. When used the rune will cast berserk
on all ally monsters in your party, increasing their attacks and
placing them into Fury status.

Mayfly Rune
-----------
Where Sold: Not Sold
Where Found: Mondo recruitment
Attached To: Mondo
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Mondo
Weapon Embed: Not possible

Description: The Mayfly Rune is a multi-enemy attack rune used by
Mondo to attack one row of enemies in battle. It will deal normal
damage to each foe, which is handy in finishing groups off, but
not anything that special in my opinion. But, if you like Mondo...

Rabid Fang Rune
---------------
Where Sold: Not Sold
Where Found: Bob recruitment
Attached To: Bob
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Bob
Weapon Embed: Not possible

Description: The Rabid Fang Rune, is also a favorite for use in
battle. Bob himself is really average in battle, though this rune
can make him into one of the most powerful characters in the game.
It transforms him into a werewolf or lycanthrope which is capable
of dealing incredible amounts of damage. Attack and Defense is
multiplied by 2x normal amount based on level, speed is 1 1/2%
normal rate of current level, he recovers 50HP at the end of
every turn, though he cannot except any other command while in
this form other than attack. When battle is over, he will have
only 1/2 his normal HP rate. Condition only lasts 3 turns in battle.

Shining Wind Rune
-----------------
Level 1- (Attacks one enemy. 1 1/2% damage to flying enemies)
Level 2- (Attacks one row of enemies. 1 1/2% damage to flying enemies)
Level 3- (Attacks all allies. 1 1/2% damage to flying enemies)
Level 4-

Where Sold: Not Sold
Where Found: Feather recruitment
Attached To: Feather
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Feather
Weapon Embed: Not possible

Description: A useful rune if you like using Feather. Damage is
much like that found with the octopus.

Shrike Rune
-----------
Where Sold: Not Sold
Where Found: Kasumi recruitment
Attached To: Kasumi
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Kasumi
Weapon Embed: Not possible

Description: A powerful rune in it's own right. Capable of
dealing 2x normal damage to one enemy, it also has a side effect
of lowering your hit% by 15%.

Spider Slay Rune
----------------
Where Sold: Not Sold
Where Found: Shin recruitment
Attached To: Shin
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Shin
Weapon Embed: Not possible

Description: The Spider Slay Rune is also quite interesting and
powerful. Shin has a technique which deals damage 3x the normal
rate to one enemy. It does not unbalance, which is handy, and it
is only useable once per battle.

Swallow Rune
------------
Where Sold: Not Sold
Where Found: Genshu recruitment
Attached To: Genshu
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Genshu
Weapon Embed: Not possible

Description: Genshu's rune. It deals damage at the normal rate
against one enemy with a 30% chance of an instant kill. This
has not been effective against bosses in which I've used it
against, though it may be possible. I don't know.

Trick Rune/Trickster's Rune
---------------------------
Where Sold: Not Sold
Where Found: Meg recruitment
Attached To: Meg
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Meg
Weapon Embed: Not possible

Description: This rune is like several already discussed and
available with other characters. It has a distinction of
dealing 3x normal damage in a massive attack against one enemy,
often resulting in defeat. This is useable once in battle.

True Holy Rune
--------------
Where Sold: Not Sold
Where Found: Stallion recruitment
Attached To: Stallion
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Nobody
Weapon Embed: Not possible

Description: This is actually not a "True Rune" at all. It's
more commonly referred to as the Godspeed Rune. It allows
the user to dash on the world map during travel, or in cities,
and also guarantee's a 100% escape rate in battle.

Twin Ring Rune
--------------
Where Sold: Not Sold
Where Found: Karen recruitment
Attached To: Karen
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Karen
Weapon Embed: Not possible

Description: Another similar rune, really. Karen herself is not
that great in battle in my opinion, but her rune can make a small
difference. It has a basic attack which does 2x normal damage
against one enemy. Karen will become unbalanced after use, however.

White Tiger Rune
----------------
Where Sold: Not Sold
Where Found: L.C. Chan and Wakaba recruitment
Attached To: L.C. and Wakaba
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Wakaba and L.C. Chan
Weapon Embed: Not possible

Description: The White Tiger Rune is the martial arts experts rune.
Used particularly in Dragon Style martial arts, it boasts a single
enemy attack at 2x the normal damage rate. The drawback again,
being that the user may become unbalanced. Wakaba is a favorite
however, as is L.C. Chan. Wakaba has about a 50% unbalance rate,
while her master has a 20% chance of unbalance. When either person
uses the attack when HP is critical, 3x damage may occur.

======================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>Magic Runes<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
======================================================================

Earth Rune
----------
Level 1- Clay Guardian (Defense is boosted by 1.5% for 1 ally)
Level 2- Revenge Earth (Counter-attack rate is 100% for 1 ally)
Level 3- Canopy Defense (Repels all magic once for all allies)
Level 4- Earthquake (800+ damage to all ground-based enemies)

Where Sold: Muse, White Deer Inn, Lakewest (Item shop rare finds)
Where Found:
Attached To: Sheena, Tengaar, Amada (Weapon)
Monster Drop: None
Guardian Diety: R,R,T,U//R,T,D,U//T,T,T,U
Permanent: None
Weapon Embed: Recover 3hp per turn in battle, Protection +5

Description: The Earth Rune has long been known in the series as a
rune based more on defensive tactics and support, rather than pure
attack power. The Earthquake spell, while powerful, is almost less
useful than Canopy Defense, which will save your party time and
again in situations with highly intelligent magical adversaries.

Fire Rune
---------
Level 1- Flaming Arrows (60+ damage to all enemies)
Level 2- Fire Wall (150+ damage to 1 enemy row)
Level 3- Dancing Flames (300+ damage to all enemies)
Level 4- Explosion (700+ damage to all enemies)

Where Sold: Muse, White Deer Inn
Where Found: Neclord's Castle
Attached To: Killey, Mazus, Rina, Wakaba (Weapon)
Monster Drop: None
Guardian Diety: D,D,D,U//R,T,U,U
Permanent: None
Weapon Embed: Damage is boosted by 25%, (Fire based)

Description: The Fire Rune is best used against groups of enemies,
rather than a main attack rune against single opponents. The
majority of your bosses in this game will be alone, making this
something better used in the field when traveling long distances,
or perhaps when your physical fighters are taking heavy damage.

Lightning Rune
--------------
Level 1- Angry Blow (100+ damage to one enemy)
Level 2- Thunder Runner (120+ damage to 1 column of enemies)
Level 3- Bolt of Wrath (600+ damage to 1 enemy)
Level 4- Thor Shot (1000+ damage to 1 enemy)

Where Sold: South Window, Gregminster
Where Found: None
Attached To: Flik, Freed Y, L.C. Chan, and Sierra (Weapon)
Monster Drop: None
Guardian Diety: R,R,D,U
Permanent: Freed Y
Weapon Embed: Damage is boosted by 25%, (Lightning based)

Description: The Lightning Rune is by far one of my favorites in the
series, if only for the use of it in this game. Some of the single
most powerful spells can be found by using it, especially with someone
such as Flik casting it against a boss. Awesome rune.

Water Rune
----------
Level 1- Kindness Drops (Fully heals one ally/status)
Level 2- Protect Mist (M.Evade is boosted 20%-all allies-3 turns in battle)
Level 3- Kindness Rain (Heals 300+ hp for all allies)
Level 4- Silent Lake (No magic use for 3 turns in battle-foes and allies)

Where Sold: Two River city, Gregminster, South Window and Muse (Rare Finds)
Where Found: Sindar Ruins
Attached To: Lo Wen, Meg
Monster Drop: None
Guardian Diety: R,T,T,U//T,R,R,U//U,T,D,U//U,U,D,U
Permanent: None
Weapon Embed: Heals 5hp per turn in battle.

Description: The Water Rune is your bread and butter healing magic in the
game. Don't leave home without it. Seriously, items can be fine to use in
some instances, but a solid water caster is hard to replace.

Wind Rune
---------
Level 1- Wind of Sleep (1 row of enemies falls asleep)
Level 2- Healing Wind (1 ally is fully healed)
Level 3- The Shredding (450+ damage to all enemies)
Level 4- Storm Warning (Reflects back any magic casted on user)

Where Sold: South Window
Where Found: Cave of Wind
Attached To: Luc, Vincent, Miklotov (Weapon)
Monster Drop: Griffin (Cave of Wind)
Guardian Diety: R,R,R,U//R,T,R,U
Permanent: None
Weapon Embed: 5% chance to repel magic attacks.

Description: The Wind Rune is what I consider the next best in the game (for
basic runes) to the lightning rune. It has a good mix of defensive/offensive
spells, and can be carried effectively by one of my favorite mages. Luc.

Resurrection Rune
-----------------
Level 1- Scolding (30+ damage to one enemy, double-damage to undead)
Level 2- Yell (Revive an unconscious ally)
Level 3- Charm Arrow (300+ damage to all enemies, double-damage undead)
Level 4- Scream (Heals 400+ hp for all allies)

Where Sold: New Leaf Academy
Where Found: Greenhill
Attached To: Gantetsu, Kahn
Monster Drop: None
Guardian Diety: R,U,T,U
Permanent: None
Weapon Embed: Not possible.

Description: The Resurrection Rune has some distinct advantages in battle.
Especially around the time Kahn comes into the scene. You can use it
against many undead types, though by end game you tend to not require
it so much. Not a bad rune to have around, though, by any means.

Darkness Rune
-------------
Level 1- Finger of Death (Instantly kill one enemy)
Level 2- Stealer of Souls (300+ damage to one enemy, heals caster)
Level 3- Final Bell (Instant kill to one row of enemies, or 500+ damage)
Level 4- Black Shadow (500+ damage to all enemies)

Where Sold: South Window (Post Rockaxe Liberation)
Where Found: Neclord's Castle (North Window)
Attached To: Sierra
Monster Drop: None
Guardian Diety: R,U,D,U
Permanent: None
Weapon Embed: Not possible

Description: I've never extensively used this rune in game, as it just
seemed to be outclassed by other runes or technique runes. It is often
deemed a child of the Soul Eater Rune. Hard to understand, but it does
have a place in both healing and attack magic, which can sometimes be more
useful in strategy with less rune slots available.

Blue Gate Rune
--------------
Level 1- Open Gate (50+ damage to one enemy)
Level 2- King's Road (150+ damage to all enemies)
Level 3- Pale Palace (500+ damage to all enemies)
Level 4- Empty World (900+ damage to all enemies, 90+ damage to all allies)

Where Sold: Sajah Rune Shop (Rare Finds after Beast Rune is defeated)
Where Found: Cave of the Wind, Tinto Caverns
Attached To: Mazus
Monster Drop: Lucia (Greenhill)
Guardian Diety: D,T,D,U//U,T,U,U//U,U,U,U
Permanent: Mazus
Weapon Embed: Not Possible.

Description: The Blue Gate Rune teleports monsters from the Void to do
battle with your enemies. It is said to be born of the Gate Rune, thus
increasing the mysticism surrounding it's use. I personally, like this
rune a great deal. It has alot of potential when used properly, and
can completely decimate your opponents.

The Blinking Rune
-----------------
Level 1- Ready! (Teleports one enemy or ally out of battle)
Level 2- Set! (120+ damage to all enemies, or all allies)
Level 3- GO! (Teleports either all enemies or all allies out of battle)
Level 4-

Where Sold: Not Sold
Where Found: Rokakku Hamlet (Given by a Ninja)
Attached To: Viki
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Viki
Weapon Embed: Not possible

Description: The Blinking Rune is rather intimidating when you first
look at the spell descriptions, but it really is a rather fun rune
when used properly. Achoo!

======================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>Advanced Runes<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
======================================================================

Mother Earth Rune
-----------------
Level 1- Revenge Earth (Counter-Attack boosted to 100%-1 ally)
Level 2- Canopy Defense (Repels all magic one time for all allies)
Level 3- Earthquake (800+ damage to all ground based enemies)
Level 4- Guardian Earth (Prot-Mdef raises for all allies-5 battle turns)

Where Sold: Gregminster (Rare Finds), Sajah Village (Post Beast Rune)
Where Found: Tinto (Gustav will give it to you after Neclord event)
Attached To: No one
Monster Drop: Minotaurus (Highland Area), Lucia (L'Renouille)
Guardian Diety: T,U,T,U
Permanent: Nobody
Weapon Embed: Heals 10hp per turn in battle, Prot+15.

Description: An upgraded version of the basic Earth Rune, this orb in
particular can be useful by end game to get more distance with a
support or healing oriented character in your party.

Rage Rune
---------
Level 1- Fire Wall (150+ damage to a row of enemies)
Level 2- Dancing Flames (300+ damage to all enemies)
Level 3- Explosion (700+ damage to all enemies)
Level 4- Final Flame (900+ damage to all enemies)

Where Sold: Sajah Village (After Beast Rune is defeated)
Where Found: Greenhill (Runes Master)
Attached To: Camus
Monster Drop: Copper Sun (Muse Area), Seed (L'Renouille Boss-battle)
Guardian Diety: D,D,T,U//D,U,D,U
Permanent: Camus, Pesmerga (Weapon)
Weapon Embed: Damages is boosted by 50%, (Fire based)

Description: Orientated to taking out large groups of enemies, this
rune can be quite handy in endgame encounters if you have a mage
sufficient enough to uphold the spellcasting and sinks it will use
up in your MP.

Thunder Rune
------------
Level 1- Thunder Runner (120+ damage to one enemy)
Level 2- Bolt of Wrath (600+ damage to one enemy)
Level 3- Thor Shot (1000+ damage to one enemy)
Level 4- Thunder Storm (1200+ damage to one enemy)

Where Sold: Sajah Village (After Beast Rune is defeated)
Where Found: Rockaxe (After liberation, speak to the White Knight)
Attached To: Mazus, Sierra (Weapon)
Monster Drop: Cockatrice (Rockaxe area), Culgan (L'Renouille B. Battle)
Guardian Diety: Not available
Permanent: Mazus, Sierra (Weapon)
Weapon Embed: Damage is boosted by 50% (Lightning based)

Description: The Thunder Rune is one of, if not the most, useful
rune in the game besides those of Riou, and Jowy. Capable of extreme
damage, this rune is best used against boss characters and enemies
which have substantial amounts of life.

Flowing Rune
------------
Level 1- Protect Mist (Evasion is boosted by 20%-all allies-3 turns in battle)
Level 2- Kindness Rain (Heals 300hp for all allies)
Level 3- Silent Lake (No magic use for allies or enemies for 3 turns)
Level 4- Mother Ocean (Revives one ally from death with full hp)

Where Sold: Gregminster(Rare Finds), Sajah Village (After Beast Rune defeat)
Where Found: Muse Rune shop, 2nd Floor, after liberation. Speak with villager.
Attached To: Rulodia
Monster Drop: Shiu Lin (Rockaxe area, after liberation)
Guardian Diety: Not Available
Permanent: Rulodia
Weapon Embed: Recover 15hp for every turn taken in battle.

Description: The ultimate in healing magic, this rune has advantages and
disadvantages to use. You gain the ability to give life, much like the
Resurection Rune, however you lose the ability to fully heal one party
member at a time in return. I had the rune equipped, but used a basic
water rune most often instead.

Cyclone Rune
------------
Level 1- Healing Wind (One ally is fully healed)
Level 2- The Shredding (450+ damage to all enemies)
Level 3- Storm Warning (All magic casted at user is reflected)
Level 4- Shining Wind (500+ damage to all enemies, heals all allies for same)

Where Sold: Sajah Village (Rare Finds after Beast Rune is defeated)
Where Found: Gregminster Inn (Given to you by Sarah)
Attached To: No one
Monster Drop: None
Guardian Diety: T,R,T,R
Permanent: None
Weapon Embed: Chance to repel magic is increased by 15%

Description: A very handy rune to have around indeed, especially
when wielded by Luc or another higher tier mage type character. You
have many options for healing, damage, and even some support with this
rune. Rock on.

======================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>Status/Effect Runes<<<<<<<<<<<<<<<<<<<<<<<<<
======================================================================

Alert Rune
----------
Where Sold: Not Sold
Where Found: Banner Village
Attached To: Nobody
Monster Drop: No Drop
Guardian Diety: No Diety
Permanent: No one
Weapon Embed: Not possible

Description: The Alert Rune has the distinct power to put you into
what's called "Hyper Status" after 4 turns in battle have passed. What
this means, is that for the duration of the battle after you become
Hyper, all magical damage cast by that character is increased by 1 1/2%
and has an increased chance of backfiring. Kind of a double-edged sword
of sorts, in that if you need that person to do alot of casting, they
may very well end up batting for the wrong team.

Balance Rune
------------
Where Sold: Not Sold
Where Found: Two River Area
Attached To: Nobody
Monster Drop: Spikebeak Enemy
Guardian Diety: R,D,T,U
Permanent: No one
Weapon Embed: Not possible

Description: The Balance Rune does just what it's name implies. It
keeps the bearer balanced in battle. This is especially important
if you use certain techniques or unite attacks.

Barrier Rune
------------
Where Sold: Not Sold
Where Found: Path to Gregminster (Banner Pass)
Attached To: Nobody
Monster Drop: Rin Rin
Guardian Diety: R,D,U,U
Permanent: No one
Weapon Embed: Not possible

Description: This rune will give the bearer a 10% chance of repelling
magic attacks directed towards them. Useful? Eh. I'll let you decide.
I honestly didn't use this one that much at all.

Champion's Rune
---------------
Where Sold: Not Sold
Where Found: L'Renouille (Chest)
Attached To: Nobody
Monster Drop: Not Dropped
Guardian Diety: No Diety Plans
Permanent: No one
Weapon Embed: Not Possible

Description: Basically what happens with this rune is something to
the effect of "No Encounters". Your party will not encounter anything
or any monsters which are capable of being "Let go", or are weaker
than your active battle party members.

Counter Rune
------------
Where Sold: Not Sold
Where Found: Pesmerga Recruitment
Attached To: Pesmerga
Monster Drop: Not Dropped
Guardian Diety: D,R,D,U
Permanent: No one
Weapon Embed: Not Possible

Description: This rune will give the bearer an increased chance of
counter-attacking any physical attack attempt made, by approximately
1 1/2%. I myself think that it is best to keep this on Pesmerga, or
to put it on someone such as a front line hard hitter like Viktor.
You can only obtain more than the one Pesmerga comes with, by way
of the Guardian Deity.

Double-Beat
-----------
Where Sold: Not Sold
Where Found: North Sparrow Pass, Muse Area (During Occupation)
Attached To: Gijimu
Monster Drop: Cut Rabbit (Sparrow Pass), White Tiger (Muse area)
Guardian Diety: D,T,U,U
Permanent: No one
Weapon Embed: Not Possible

Description: The user of this rune will attack twice in a row, for
every one physical attack turn made against the enemy. The downside
of this, is that if the enemy counters, you will recieve double
the normal rate of damage. These runes are very popular from the
standpoint that they make the game much easier, early on. Almost
broken, actually, they are that good. I would recommend spending
the time it takes to find one or two. They make a good fighter,
great.

Double-Strike Rune
------------------
Where Sold: Not Sold
Where Found: Tigermouth Pass (Chest)
Attached To: Nobody
Monster Drop: Eagle Man (Path of the Unicorn)
Guardian Diety: D,D,R,U
Permanent: No one
Weapon Embed: Not possible

Description: Pretty self-explanatory really. Whatever damage you
dish out to the enemy will be 1 1/2x normal output, whatever is
recieved will be 1 1/2X normal output. A handy rune certainly
later on in the game.

Draining Rune
-------------
Where Sold: New Leaf Academy (Rare Finds-School student)
Where Found: Greenhill
Attached To: Lorelai
Monster Drop: No drop
Guardian Diety: R,D,D,U
Permanent: Nobody
Weapon Embed: Not possible

Description: The draining rune is a little fickle, in that it can
only be attached to the right hand of a bearer. You may need to keep
that in mind before looking at swapping it off Lorelai. The thing
that people seem to mistake, is that this rune will not restore hp
on every hit against the enemy. Only CRITICAL hits will activate the
rune, restoring hp to the user.

Fire Sealing Rune
-----------------
Where Sold: Not Sold
Where Found: Highland Camp, Tinto Mines
Attached To: Nobody
Monster Drop: Unicombe (Tinto Mines) Highland Camp (Provision Miss.)
Guardian Diety: D,U,R,U//R,D,R,U
Permanent: Nobody
Weapon Embed: Not possible

Description: This rune is a life-saver of sorts at one point in the
story for a low-level team. The user of this rune recieves no damage
from Fire-based skills or attacks. The only downside to this, is that
if an enemy casts a water based skill or technique, you will recieve
double the normal damage. One of the main enemies you face in the game
however, can easily be defeated if you have this rune on hand before
battle. Awesomeness, if for only one moment in the game.

Firefly Rune
------------
Where Sold: Not Sold
Where Found: Path to Tigermouth Area
Attached To: Nobody
Monster Drop: Air Lizard (Path to Tigermouth Area)
Guardian Diety: D,U,T,U
Permanent: Nobody
Weapon Embed: Not possible

Description: The Firefly Rune can be used well, if used with strategy.
What happens, is every enemy will target the user with an attack if
they can possibly do so. Some enemies have group-only attacks, which
they will more than likely still try to use if possible. But, if you
team this up with a hard hitting character who has good evade or
countering skills, you have an awesome tank or decoy for your team.

Fortune Rune
------------
Where Sold: Not Sold
Where Found: Guardian Diety
Attached To: Nobody
Monster Drop: Not Dropped
Guardian Diety: D,R,D,R//R,T,R,T//U,R,R,R
Permanent: No one
Weapon Embed: Not possible

Description: It should be noted, that the Guardian Deity is the
ONLY way to obtain this rune.You can think of the Fortune Rune
as a rune which gives the user double experience from all battles
fought. If you think of it in terms of the game, it gives your
favorite Star of Destiny a fate of their own in the sense that
they will level and dominate their opposition much faster with
this rune equipped.

Fury Rune
---------
Where Sold: Muse (Rare Finds-Unlimited)
Where Found: L'Renouille
Attached To: Nobody
Monster Drop: Not Dropped
Guardian Diety: D,D,U,U
Permanent: No one
Weapon Embed: Not possible

Description: The Fury Rune is awesome. It beserks your character
and takes away the penalty held by the Double-Strike Rune, giving
you a 1 1/2% increase in your attack rating. You suffer no decrease
in protection when you equip this rune, no increase in damage taken.
Simply put, this rune will make your powerhouse characters excel
past your adversaries.

Gale Rune
---------
Where Sold: Not Sold
Where Found: Muse Area (before occupation)
Attached To: Koyu
Monster Drop: Sickle (Muse Area)
Guardian Diety: D,R,T,U
Permanent: No one
Weapon Embed: Not possible

Description: The Gale Rune speeds your characters actions up by a
1 1/2% margin. Their turn will rotate around more quickly than normal,
which if used with strategy, can make life much easier on you if you
have an attack to use which will eliminate the enemy completely in
that turn.

Hazy Rune
---------
Where Sold: Not Sold
Where Found: Kyaro, Mercenary Fort Region (Fields)
Attached To: Nobody
Monster Drop: Highland Troops (Kyaro), Shadow Dog (Merc. Fort Region)
Guardian Diety: U,R,R,U
Permanent: No one
Weapon Embed: Not Possible

Description: The Hazy Rune gives the user a 1 1/2% boost in evasion
skill. This is especially handy on your mixed bag of characters who
equally use magic and physical attacks. Preventing damage is always
harder than dishing it out, it seems.

Killer Rune
-----------
Where Sold: Not Sold
Where Found: Ryube Forest
Attached To: Georg, Sasuke, Tai Ho
Monster Drop: Woodpecker (Ryu. Forest)
Guardian Diety: D,T,T,U
Permanent: No one
Weapon Embed: Not possible

Description: The Killer Rune is a favorite of mine, honestly. It
boosts the percentage of critical hits on the user by 1 1/2%. Which,
while it doesn't sound like much, is substantial when used with
someone who has a high degree of Technique. It really makes a
difference.

Knight Rune
-----------
Where Sold: Not Sold
Where Found: Rockaxe
Attached To: Miklotov
Monster Drop: Matilda Knight (Rockaxe Castle)
Guardian Diety: U,D,D,U
Permanent: Miklotov
Weapon Embed: Not possible

Description: This rune functions sort of like a cover for wounded
allies. The user will place themself in front of any ally who is
in critical condition, taking the damage upon themself instead. It's
function is admirable, but not really that practical in my opinion.

Medicine Rune
-------------
Where Sold: Not Sold
Where Found: South Window Area
Attached To: Tuta
Monster Drop: Flyer (South Window Area-fields)
Guardian Diety: R,U,U,U
Permanent: Tuta
Weapon Embed: Not possible

Description: The user of this rune will automatically administer
medicine when an ally is injured below 35% hp. While this may
sound good, you have to realize that it will often deplete your
inventory of goods, whether you want it to do so or not. I
didn't use it that much in my game, but you may want to see if
you can make its use excel that of normal medicine administration.

Nymph Rune
----------
Where Sold: Not Sold
Where Found: Greenhill Forest Path, South Window Area
Attached To: Nobody
Monster Drop: Target Girl (GFP), Target Lady (SWA)
Guardian Diety: T,R,D,U
Permanent: No one
Weapon Embed: Not possible

Description: This rune can be your best friend or worst enemy. All
spells cast when the user has this attached will do either 1/2
normal damage, or 1 1/2 normal damage. The other downside to this
rune, is that it seems to increase the chance of a spell backfiring
on the caster. Scary.

Phero Rune
----------
Where Sold: Sajah Village (Rune Shop Rare finds, Post Beast Rune defeat)
Where Found: Sajah Village
Attached To: Nobody
Monster Drop: No Drop
Guardian Diety: R,U,R,U
Permanent: No one
Weapon Embed: Not possible

Description: This is a rather wierd rune indeed. It makes the user
take damage in place of any ally of the opposite gender who are
currently in the active battle party. You have to remember however,
that this is quite pointless when it comes to magic and most
enemy skills that deal damage by row, column, or party.

Prosperity Rune
---------------
Where Sold: Not Sold
Where Found: Guardian Deity
Attached To: Nobody
Monster Drop: No Drop
Guardian Diety: R,T,R,T//T,T,D,T
Permanent: No one
Weapon Embed: Not possible

Description: This rune, along with the fortune rune, is only
available from the Guardian Deity Event. Many people thus, claim
the two as their prize. The Prosperity Rune will double the total
amount of potch you recieve at the end of battle and by stealing.
Very handy when it comes time to wrap things up, and sharpen
weapons and such before heading to L'Renouille.

Skunk Rune
----------
Where Sold: Not Sold
Where Found: Rockaxe (Before Highland Occupation)
Attached To: Nobody
Monster Drop: Pink Bird
Guardian Diety: D,U,U,U
Permanent: No one
Weapon Embed: Not possible

Description: This rune works well for mages, I have found. What
happens is all enemies will avoid attacking that person unless
no other option is present, meaning, you don't have to worry about
them being taken out before getting their spells off or dealing
damage of their own. Very handy in certain situations.

Spark Rune
----------
Where Sold: Not Sold
Where Found: Sindar Ruins
Attached To: Nobody
Monster Drop: Double Head Enemy
Guardian Diety: D,R,U,U
Permanent: No one
Weapon Embed: Not possible

Description: This is a very handy rune to have, one of the best.
It allows for all of your party members with lower speed to take
their turns immediately after the bearer of the rune makes a
physical attack. Meaning, if you have someone of high enough speed,
you can get your whole team to attack first in battle regardless
of enemy turns.

Sunbeam Rune
------------
Where Sold: Not Sold
Where Found: Crom, (Speak with the Elder after the events with Neclord)
Attached To: Nobody
Monster Drop: No drop
Guardian Diety: No Deity
Permanent: No one
Weapon Embed: Not possible

Description: A pretty simple and convenient rune, really. The Sunbeam
allows the user to recover hp by 15 after each turn in battle, and with
every step on the world map.

Violence Rune
-------------
Where Sold: Not Sold
Where Found: Rockaxe (Bookshelf in Appraisal Shop)
Attached To: Nobody
Monster Drop: No drop
Guardian Deity: No Deity
Permanent: No one
Weapon Embed: Not possible

Description: This is a very impressive rune when used properly. It
allows your damage to be multiplied x5 times it's normal capacity
as soon as your hp fall below the halfway mark.

Waking Rune
-----------
Where Sold: Not Sold
Where Found: Greenhill Forest Path
Attached To: Sid
Monster Drop: Target Girl
Guardian Deity: No Deity
Permanent: No one
Weapon Embed: Not possible

Description: This is a fairly useful rune which allows the user to
enter battle in sleep status. When woken, they will be in beserk
status and have an increase in their physical damage potential.

Wall Rune
---------
Where Sold: Not Sold
Where Found: Cave of Wind
Attached To: Nobody
Monster Drop: Sun King Enemy
Guardian Deity: D,T,R,U
Permanent: No one
Weapon Embed: Not possible

Description: This is a pretty useless rune in my opinion, unless
you just wish to level some characters up in a safer fashion. When
attached, the users defense is doubled, but they can take no action
whatsoever. Meaning, they're a sitting duck to enemy attacks.

Warrior Rune
------------
Where Sold: Two River City (Rare Finds)
Where Found: Two River
Attached To: Nobody
Monster Drop: No drop
Guardian Deity: R,R,U,U
Permanent: No one
Weapon Embed: Not possible

Description: This is a fairly handy rune to have on hand. It will
reduce your physical defense by 1/2, and add half of that amount to
your strength stat. Meaning, you get a small (but worthy) boost in
your attacks.

Wizard Rune
-----------
Where Sold: Two River City (Rare Finds)
Where Found: Two River
Attached To: Nobody
Monster Drop: No drop
Guardian Deity: T,U,U,U
Permanent: No one
Weapon Embed: Not possible

Description: Much like the Warrior Rune, the Wizard Rune will
take 1/2 of your magic defense and add half of that amount to
your magic stat. Meaning, you get a small boost in magic damage
and effect in battle.

======================================================================
>>>>>>>>>>>>>>>>>>>>Command/Technique Runes<<<<<<<<<<<<<<<<<<<<<<<<<<<
======================================================================

Banshee Rune
------------
Where Sold: Not Sold
Where Found: Sewers of Two River
Attached To: No one
Monster Drop: Siren Enemy
Guardian Deity: No Deity
Permanent: Nobody
Weapon Embed: Not possible

Description: The Banshee rune is something like a drain rune in
some aspects. It allows the user to syphon HP from a target ally
however, instead of an enemy.

Chimera Rune
------------
Where Sold: Not Sold
Where Found: Greenhill Forest Path (Chest)
Attached To: No one
Monster Drop: Not Dropped
Guardian Deity: U,R,T,U
Permanent: Nobody
Weapon Embed: Not possible

Description: The Chimera Rune transfers a status of most any kind
to another party member. This can be useful in some instances of
stamping a useful status such as berserk onto a member who may
exploit the power of it.

Dryad Rune
----------
Where Sold: Not Sold
Where Found: South Window Area
Attached To: No one
Monster Drop: Target Lady
Guardian Deity: No Deity
Permanent: Nobody
Weapon Embed: Not possible

Description: The Dryad Rune will allow one user to exchange one
level two spell for two level one spells. Make sense? Sometimes.

Gozz Rune
---------
Where Sold: Rockaxe, Gregminster
Where Found: Cave of the Wind
Attached To: No one
Monster Drop: Minos Enemy (Cave of Wind)
Guardian Deity: No Deity
Permanent: Nobody
Weapon Embed: Not possible

Description: A rune built for axe-users in particular. Damage is
dealt by one row of enemies, but unfortunately it leaves the
user unbalanced after the attack.

Great Hawk Rune
---------------
Where Sold: Radat (Item Shop)
Where Found: Mt. Rakutei, Muse
Attached To: Ayda
Monster Drop: Hawk Man (Mt.Rakutei), Highland Enemies (Muse)
Guardian Deity: U,D,T,U
Permanent: Nobody
Weapon Embed: Not possible

Description: This rune is only adaptable for use by bow wielders.
The good thing, is that it hits all enemies that it is used on.
The bad thing, is that it only hits for 1/2 normal damage. I
used it on Kinnison for awhile, but only in the start of the
game.

Kite Rune
---------
Where Sold: White Deer Inn, New Leaf Academy
Where Found: Two River Sewers
Attached To: No one
Monster Drop: Devil Eye (Two River Sewers)
Guardian Deity: U,T,R,U//U,U,R,U
Permanent: Nobody
Weapon Embed: Not possible

Description: This rune is only used by a select few of your
companions. Those with a shuriken weapon available in battle,
to be exact. Like the Great Hawk Rune, it hits all enemies for
1/2 normal damage. Useful, but not for everyone.

Lion Rune
---------
Where Sold: Two River City
Where Found: Two River Rune Shop
Attached To: No one
Monster Drop: Not Dropped
Guardian Deity: U,D,R,U
Permanent: Nobody
Weapon Embed: Not possible

Description: This rune can be used by those characters who
utilize claw type weapons. It comes with a combination of
attacks. The MAG and MDEF of your enemy will be reduced by
50 each. 1 1/2 normal damage is also dealt to the one enemy
which you attacked with the rune.

Pixie Rune
----------
Where Sold: White Deer Inn, New Leaf Academy
Where Found: Mt. Rakutei, South Window Area
Attached To: Luc
Monster Drop: Pixie (Mt. Rakutei), Target Lady (SW. Area)
Guardian Deity: No Deity
Permanent: Nobody
Weapon Embed: Not possible

Description: The Pixie Rune is a basic way for your staff users
to attack physically from the back row in which they are most
often the safest in, due to protection and hp deficiencies.

Sylph Rune
----------
Where Sold: Not Sold
Where Found: Rockaxe (Before Liberation)
Attached To: No one
Monster Drop: Pink Bird (Rockaxe area, pre-liberation)
Guardian Deity: U,R,U,U
Permanent: Nobody
Weapon Embed: Not possible

Description: This rune acts as a way of self-sacrifice in a
way for the user. It will take 2/3rds of the current HP you
have on the user, and transfer it towards your allies,
resulting in all allies gaining some HP. Generally, it's a
fairly small amount of Hp which is not often worth the
sacrifice. But, it's there if you need it.

Titan Rune
----------
Where Sold: Muse, Gregminster
Where Found: Sindar Ruins
Attached To: No one
Monster Drop: Mr. Venus (Sindar Ruins)
Guardian Deity: D,R,R,U
Permanent: Nobody
Weapon Embed: Not possible

Description: A specific rune built for 2-handed sword users,
or "Great Sword" users. The rune will allow you to deal
1 1/3% normal damage to one enemy, however your turn in battle
will be the last in the round which takes action. A trade
off of sorts.


Unicorn Rune
------------
Where Sold: Muse, Gregminster
Where Found: Sindar Ruins
Attached To: Tomo, Tsai
Monster Drop: Mr. Venus
Guardian Deity: U,R,D,U
Permanent: Nobody
Weapon Embed: Not possible

Description: A spear user specified rune. It allows the user
to attack one column of enemies at choosing. However, it in
turn drops the users PDEF to 0 until the end of your next
turn in battle.

Viper Rune
----------
Where Sold: Two River City
Where Found: Greenhill
Attached To: No one
Monster Drop: Melonzoo (Greenhill area before liberation)
Guardian Deity: U,D,U,U
Permanent: Nobody
Weapon Embed: Not possible

Description: This rune is used by those who have a 1-handed
sword for a weapon. It does normal damage, but gives the
attack a 30% chance of dealing an instant kill to an enemy.

======================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>>Weapon Embedded Runes<<<<<<<<<<<<<<<<<<<<<<<
======================================================================

Down Rune
---------
Where Sold: Rockaxe
Where Found: Rockaxe Shop
Attached To: No one
Monster Drop: Not Dropped
Guardian Deity: T,U,D,U
Permanent: Nobody
Weapon Embed: Yes

Description: The Down Rune has a 30% chance of inflicting unbalance
onto an enemy. What this will do, is use up one of their turns in
battle, giving you a chance to heal or attack without fear of
retribution. Very handy to have a couple of these around.

Exertion Rune
-------------
Where Sold: Not Sold
Where Found: Kobold Village
Attached To: Hix (Permanent)
Monster Drop: Not Dropped
Guardian Deity: T,R,U,U
Permanent: Hix (Weapon)
Weapon Embed: Yes

Description: This weapon rune will allow your attacks to increase
by 50% percent each turn for approximately 4 turns. At the end of
four turns in battle, a 200% increase in attack strength is what
is found to be the limit of the rune.

Fire Lizard Rune
----------------
Where Sold: Not Sold
Where Found: Sindar Ruins
Attached To: No one
Monster Drop: Salamander (Sindar Ruins)
Guardian Deity: T,D,D,U
Permanent: Nobody
Weapon Embed: Yes

Description: If you embed this rune into your weapon, you
will boost your attack rating to 1 1/2% normal rate adding
with the boost extra fire damage. The drawback of this rune
being that 50% of the damage dealt in the attack is reflected
back upon the user in the form of fire damage.

Friendship Rune
---------------
Where Sold: Not Sold
Where Found: South Window (Search the bonsai plant near Gantetsu)
Attached To: No one
Monster Drop: Not Dropped
Guardian Deity: T,T,D,U
Permanent: Nobody
Weapon Embed: Yes

Description: The Friendship Rune (Keep in mind, only when equipped)
raises your ATK stat by 1 point for every 2 "friends". While all
Stars of Destiny seem to count, the four non-star squirrels and
having Tir McDohl recruited also possibly increase the potency of
the rune. There has been some speculation as to whether possibly
others increase the Friendship Rune's effect as well. Such as
NPC's.

Hunter Rune
-----------
Where Sold: Not Sold
Where Found: Kyaro (The tree behind the Dojo, post Beast Rune)
Attached To: No one
Monster Drop: Not Dropped
Guardian Deity: U,T,T,U//U,U,T,U
Permanent: Nobody
Weapon Embed: Yes

Description: This rune is quite special and unique. The rune
lowers your hit% to 5%, and makes your normal attacks do 1
point of damage each. A successful hit however ensures that
an enemy will drop an item 100% of the time.

Kindness Rune
-------------
Where Sold: Not Sold
Where Found: Lakewest (In a vegetable basket found in the docks)
Attached To: No one
Monster Drop: Not Dropped
Guardian Deity: T,T,R,U
Permanent: Nobody
Weapon Embed: Yes

Description: This rune is rather complicated to explain.
The way it works is that basically all characters have a
private "Kindness factor". If the character is in your
active party when the game clock hits 00 or 30 minutes,
their "Kindness factor" increases by 1. Getting KOed in
battle reduces the character's "kindness factor" by 1,
and this value can go so low as becoming negative. Every
character starts out after recruitment with 0 points.

Once a character's kindness factor reaches "3", which
would require them having been in your party for some
play time, and you put on the Kindness Rune onto that
character, his/her ATK goes up by 3. If you put it on
someone with 0 kindness points, their ATK bonus is 0
from having equipped the Kindness Rune. It only counts
the person's own kindness points, not the entire parties.
However, everyone in the active party gains 1 kindness
point every 30 minutes regardless of whether or not they
have the rune equipped.

The Kindness Rune uses the character's own
"Kindness factor" to determine the ATK bonus. If it is
0 or greater, the attack bonus is equal to the
"Kindness factor". If it is below 0, the game considers
it a very high positive value and the ATK bonus is
incredibly high. However it should be known that
regardless of runic effect, your total ATK is capped
at 999.

Magic Drain Rune
----------------
Where Sold: Not Sold
Where Found: Sindar Ruins
Attached To: Kahn (Permanent)
Monster Drop: Not Dropped
Guardian Deity: T,T,U,U
Permanent: Nobody
Weapon Embed: Yes

Description: The Magic Drain Rune works on a percentage
of chance. As far as I know, it's never been fully
explained what that percentage of chance is, but if
successful, it has a chance of restoring one level 1 Spell
for every physical hit you make in battle.

Poison Rune
-----------
Where Sold: Not Sold
Where Found: Banner Pass, Two River Sewers
Attached To: Killey, Shilo
Monster Drop: Pest Rat
Guardian Deity: T,D,R,U
Permanent: Nobody
Weapon Embed: Yes

Description: The Poison Rune is a rune which lets your
weapon attacks inflict the status upon an enemy with
a 40% chance of success. I didn't find the rune that
helpful, but it can be sold if nothing else for some
extra potch.

Silence Rune
------------
Where Sold: Not Sold
Where Found: Highland Camp (Provision Mission)
Attached To: No one
Monster Drop: Highland Garrison Recon Troops
Guardian Deity: T,D,T,U
Permanent: Nobody
Weapon Embed: Yes

Description: This rune has a small chance of inflicting
silence upon your enemies with each successful hit. I'm
pretty sure that it equals out to about a 20% chance of
it happening, but it's there for use regardless.

Sleep Rune
----------
Where Sold: Rockaxe
Where Found: Rockaxe, Guardian Deity
Attached To: Karen, Lorelai
Monster Drop: Not Dropped
Guardian Deity: T,U,R,U
Permanent: Nobody
Weapon Embed: Yes

Description: The sleep rune is fairly simple to explain.
Much like the silence rune, it offers whoever puts it
into their weapon, a 20% chance of inflicting sleep unto
their enemies with each successful strike in battle.

Solitude Rune
-------------
Where Sold: Not Sold
Where Found: Gameshark Coding
Attached To: No one
Monster Drop: Not Dropped
Guardian Deity: No Deity
Permanent: Nobody
Weapon Embed: Yes

Description: This rune is only available by way of a
Gameshark coding device. It allows you to hack the rune
into your character, and basically it allows you to gain
more power in your attack as soon as you reduce your
party down by several characters. Meaning, say you take
only Riou and Nanami out for battle or a mission. If
you have this ruin sharked, your attacks will start to
noticably rise until you replace empty party slots.

Technique Rune
--------------
Where Sold: Not Sold
Where Found: Kyaro Area, Merc. Fort Area
Attached To: Hoi (Permanent)
Monster Drop: Cut Rabbit enemies (Kyaro, Merc. Fort)
Guardian Deity: T,D,U,U
Permanent: Hoi
Weapon Embed: Yes

Description: The Technique Rune allows you to have a
40% chance of stealing potch from an enemy after you
have made a successful physical attack. Combine this
with a prosperity rune, and it equals out to quite
a large amount of potch being stolen at one throw.

================================================================
>>>>>>>>>>>>>>>>>>>>>>>>>Combo Magic<<<<<<<<<<<<<<<<<<<<<<<<<<<<
================================================================

The following section was added into the faqs by a friendly
contribution from Sergey Kuznetsov (Aka Wert).
----------------------------------------------

At the end of my playing in Suikoden 2, accidentally I've found
one very interesting thing, that was not presented in all
Suikoden 2 FAQ's I've read. I named that thing "Combine Spells"
(in similar manner to well-known "Unite Attacks").

There are two requirements for those "combine spells":

1) Character with considerable or great magic power
(i.e. with at least *TWO* level four MP). I would recommend
Luc or Mazus - on level 99 they have four LV4 MP.

2) Two certain elemental runes (such as 'Thunder'\'Lightning'
or 'Rage'\'Fire', etc.) attached on that character.

If both conditions are fulfilled, our magician in the battle
may cast (or may not - it depends on right combination of
runes) one of some extremly powerful combine spells.
BTW, all such spells appearing only in battle menu.

List of possible combinations:

Fire\Rage + Earth\Mother Earth Rune = Scorched Earth
(1300 damage on all enemies) - nice high-destructive mass
spell.

Fire\Rage + Lightning\Thunder = Blazing Camp
(2000 damage to one enemy, 1500 damage to all other enemies)
- most powerful spell in whole Suikoden 2! Great for battle
with Beast Rune.

Water\Flowing + Wind\Cyclone = Water Dragon
(800 damage on all enemies, fully heals all allies) -
excellent all-purpose spell, although Shining Wind is more
practical.

Water\Flowing + Lightning\Thunder = Thor (2000 damage to one enemy,
fully heals all allies) - essentially, this is Fogiver Sign.

Wind\Cyclone + Earth\Mother Earth Rune = Storm Fang
(1000 damage on all enemies) - crappy spell in my opinion.
Not much difference from Final Flame at the cost of two LV4 MP
- not good at all.
 
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