Suikoden III Unite Attack

Friday, January 29, 2016

Anyone who has played either of the previous Suikoden games knows what these are.  For those who don't, a Combo Attack is an attack by two or more characters in unison to have a stronger and/or
widerange attack than normal.  These attacks can also have a status change in either your party or the enemy.  Like the previous games, the combo attacks in Suikoden III have their obvious combinations and their not-so-obvious combinations.

2-Person Combos

Alma Kinan - Yumi, Yuiri
The two sisters stand side-by-side and start shooting
arrows at all enemies for normal damage.  Can only be used once
per battle.

Best Effort - Thomas, Cecile
Cecile and Thomas attack one enemy multiple times
together for normal damage.  Thomas is unbalanced.  Note: If
Thomas' sword gets stuck in the ground during this combo, he will
pull it out right at the end, hitting the enemy for critical
damage.

Child - Melville, Alanis
Melville and Alanis line up side-by-side and run at
one enemy, swinging their arms in full circles as they approach
for normal damage.  Alanis is unbalanced.

Clan Chief - Dupa, Lucia
Dupa and Lucia stand side-by-side.  Both bring up a
hand, and the warriors from the Lizard and Karaya Clans come
charging across the battlefield into all the enemies for normal
damage.  Can be used once per battle.

Condemnation - Ayame, Landis
Ayame transports behind one enemy, holding it as
Landis comes in front of it and attacks with his giant scythe
for normal damage.  Landis falls asleep.

Dragon Knight A - Futch, Sharon
Futch and Sharon jump into the air, landing in front
of and attacking one enemy for normal damage.  Sharon is
unbalanced.  Note: Futch must be on foot.

Fighter - Emily, Juan
Emily and Juan, between the two, hit every enemy once
for normal damage.  Emily is unbalanced.  Can be used once per
battle.

Gadget - Belle, Gadget Z
Belle uses her watch to call on body armor in space.
Gadget Z blasts up to it, becoming its battery.  The armor changes
into a fighting machine, which blasts a beam at all enemies for
normal damage.  Gadget Z falls back to the battlefield with 1
Hit Point left.  Can use once per battle.

Knight A - Borus, Percival
Borus and Percival cross-slash one enemy at 1.5 times
the normal damage.  Note: Borus and Percival must be on foot.

Man - Two of the following: Wan Fu, Leo, Mua
The two characters cross-slash enemies in an area for
normal damage.  Then they both appear near the screen with
Japanese-like wall hanging in the background and a Japanese
symbol in front of them (no idea what it means).  Both characters
become unbalanced.  Note: Leo must be on foot.

Maximillian - Fred, Rico
Fred and Rico retreat a bit, then charge one enemy.
Fred swings his sword three times and Rico his hammer once, for
normal damage.  Rico is unbalanced.

Mercenary A - Ace, Joker
Joker supercharges Ace with magical energy, at which
Ace runs in and attacks enemies in the area at normal damage.
Ace is unbalanced.

Mercenary C - Duke, Elaine
Elaine and Duke face the targetted enemy from either
side.  Duke starts spinning with his sword in place, hitting all
enemies in the area, while Elaine attacks the targetted enemy,
all for normal damage.  Duke is unbalanced.

Mounted - Sgt. Joe, Shabon
Sgt. Joe and Shabon start side-by-side, then Shabon
piggybacks on the sargent.  Sgt. Joe runs at the targetted enemy,
with Shabon windmilling her arms.  When Sgt. Joe reaches the
enemy, he and Shabon fall down, hitting the target and
surrounding enemies for normal damage.  Sgt. Joe is unbalanced.

Ninja - Wotari, Ayame
Wotari and Ayame start at the sides of the battlefield,
then supposedly hit all enemies so fast we can't see them until
they slow down away from the enemies.  They do this four times,
ending up on the opposite sides of where they started for normal
damage.  Can be used once per battle.

Set! - Viki, Young Viki
The two Vikis transport barrels, crates, and other
items above all the enemies, ending off with the accidental
transportation of the older Viki for normal damage.  The older
Viki takes some damage.

Showdown - Bright, Gadget Z
Gadget Z blasts off into his body armor, sending a huge
energy blast down towards Bright.  Bright sends a blast of flame
upward towards Gadget Z at the same time.  The two shots collide,
causing an explosion that hits all enemies and allies with fire
damage.  Gadget Z and Bright are stunned.  Can be used once per
battle.

Wild Roar - Fubar, Hallec
Hallec and Fubar scream together, shaking the enemies
for normal damage.  Hallec and Fubar become beserk.  Can be used
once per battle. Note: Fubar must not be mounted for this to work.

Wizard - Estella, Rody
Estella and Rody line up side-by-side and attack all
enemies with lightning and fire for around 100 damage.  Rody uses
up a level 1 and a level 2 magic attack in using this combo.  Note:
You must remove the Wall Rune Rody has equipped when he joins
your group.

3-person Combos

Adonis (Pretty Boy) - Futch, Franz, Fred
The three line up beside each other.  Fred holds up
his weapon and a headshot picture appears of him below.  Futch
holds up his weapon, and a headshot picture appears of him below.
Same thing with Franz.  The three characters then cross-slash
the enemy.  After the attack, the three appear inside a huge
circle close-up, with stars floating downward on the screen.
Note: Both Franz and Futch must be on foot.

Adonis (Handsome Clan) - Babza, Sgt. Joe, Ruby
The three line up beside each other.  Ruby holds up
his head and a headshot picture appears of him below.  Babza holds
up his weapon, and a headshot picture appears of him below.  Same
thing with Sgt. Joe.  The three characters then cross-slash the
enemy.  After the attack, the three appear inside a huge circle
close-up, with stars floating downward on the screen. Note: Ruby
must not be mounted for this to work.

Bird (Bard) - Nei, Toppo Shabon
The three bring out their musical instruments to
attack with their music for normal damage.  Chance of silencing
enemies and clearing staus for allies.  Can be used once per
battle.

Dragon Knight B - Futch, Sharon, Bright
Bright takes Futch and Sharon into the air.  Sharon
dives & hits the targeted enemy.  Futch and Bright dive and damage
all enemies in the area for normal damage.  Can be used once per
battle.  Note: Futch must be mounted on Bright.

Girl - Emily, Sharon, Sanae Y
Emily rushes at one enemy, hitting and kicking it
before sending the enemy straight into Sanae Y's naginata and
Sharon's blade for normal damage.  Emily is unbalanced.

Knight B - Chris and two of the following: Leo, Percival,
Borus
Chris leads a charge, followed by the other two, into
one enemy for normal damage and a chance for instant death.  Note:
This can only occur while on horseback.

Lovely Woman - Lucia, Estella, Yuiri - Lovely Woman
The three women line up side-by-side, and blow heartss
at the enemies while...odd...music plays.  The hearts float
upward and off-screen, forming into one big heart that attacks
for normal damage and possibility of the enemies sleeping.  Can
be used once per battle.

Pretty Girl - Viki, Mel, Belle
Viki, Mel and Belle blow hearts at the targetted enemy,
which float up into the air and form one big heart, hitting the
surrounding enemies for normal damage.  Has a chance to make
enemies sleep.  Can be used once per battle.  Note: The Viki in
this Combo is the older Viki, not the younger.

Tinto - Lilly, Reed, Samus
Lilly points at one enemy, which Reed and Samus rush,
swining their swords.  Lilly joins them at the end.  Normal damage,
Reed and Samus are unbalanced, Lilly is berserk.

Triangle Attack - Dupa, Shiba, Bazba
Shiba and Bazba skewer 1 enemy from either side, then
Dupa comes in and attacks the same enemy at normal damage.  Can
be used once per battle.

Twister - Joker, Juan, Kenji
The three start beside each other.  Juan and Joker then
jump up, Juan landing on Kenji's shoulders, and Joker landing
on Juan's.  The three start rotating, causing dust and rocks to
stir as they move across the battlefield, hitting all enemies
for normal damage.  All three characters are paralyzed.  Can be
used once per battle.


4-person

Mercenary D - Duke, Elaine, Nicholas, Gau
Duke lines himself up in front of the targetted enemy,
with Nicholas and Gau on either side of him.  Elaine appears
behind the enemy and attacks.  Gau and Nicholas rush and stabs
the enemy, and Duke jump attacks the enemy and surrounding foes
for normal damage.  Can be used once per battle.


5-person

Bow-wow - Koroku, Koichi, Connie, Kosanji, Kogoro
The dogs make a huge vertical spinning wheel,
attacking one enemy for normal damage.  All five dogs are
unbalanced.

Mercenary B - Geddoe, Queen, Ace, Joker, Jacques
The five line up in a V-shape pointing away from the
enemy, Ace and Joker in front, Queen and Geddoe behind them, and
Jacques at the back.  The four in front of Jacques split off to
the side, at which point Jacques shoots the enemy.  Queen & Geddoe
cross-slash the enemy, Joker comes in and hits the enemy from
the front, and Ace hits the enemy from above, all for normal
damage with a chance of instant death.
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Mounted Attacks
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Mounted attacks occur when a beast character is in the same
pair with its rider, ie both are on the left, right, or in the
middle of the party formation.  How Mounted Attacks work is that
they start out with their number of attacks combined (if Hugo
can attack twice, and Fubar once, then the Mounted Attack will
strike three times).  The first attack on an enemy is done by
the beast.  Any additional attacks on the same enemy is done by
the rider.  If any attacks remain after the enemy is defeated,
the beast will target and attack another enemy, followed by the
rider's attacks.  Attack and defence for both are also increased
some. Any healing items used during battle are always split
between the pair, as are any spells, be it healing or offensive.  

There are only three combinations available:

1. Hugo & Fubar
2. Futch & Bright
3. Franz & Ruby
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Status Effects
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This is a quick reference of the staus effects that will prevent
your characters from using their Combo Attacks.  Any other
statuses, good or bad, don't hinder Combo Attacks.

Stunned - A character is 'out of commision' for one complete
round because of an enemy attack.

Unbalanced - Same as stunned, except it was caused by a member
of the party.  Common after using a Combo Attack or Weapon
Speciality rune.

Paralyzed - The character can't attack, cast magic, use an item,
or use a Combo Attack.  Clears with the end of the battle, certain
magic or certain items.

Asleep - Character is snoozing.  An attack by the enemy will wake
them up.

Unfriendly - Character cannot be a part of a Combo Attack.  Clears
with end of battle, certain magic or certain items.

Unconscious - Character has no Hit Points.  Clears at end of
battle, certain magic or certain item.